[fixed textures]
On this render, I improved the textures a bit to make it look more realistic because she really looked like a mannequin before.
[final internal render]
This render is the final internal render from Blender. I just left the plane backdrop there to eliminate the artifacts at her cheeks. I then played with the lights to achieve the result above.
[Blender retouch render]
I took the previous picture and then created a new .blend file to create a post-processing of the image. I then played with the color curves using the Node Editor to get a look like the one above.
[final render Gimp retouch]
Here's the final render. I used Gimp to put some background on it and also to put reflections on her eyes. I don't wanna wait for another 10 minutes just to get a reflection from her eyes.
So, I hope you guys enjoy it and you learned something from this.
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